About a year ago, I decided to teach myself how to use the Godot game engine. It’s a powerful, open source engine that’s good for making 2D games like side scrollers, top-down adventure, visual novels, etc. It can do 3D too but, from what I’ve read, is no match for Unity. I just wanted 2D so Godot seemed like a good starting point. I learn best by doing something real, so I set myself a challenge of creating a functional game. For most of the year, I worked on it off and on in my limited free time. Over this winter break I buckled down and finished my first game. I have released it on itch.io and I’ll have it on Steam soon. It’s a pretty cool system. I like the design and capabilities. I might teach a Godot elective in the spring.